Gustav's Electric Cafe

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More Fun With The Kinect For The XBox 360

So, I've been playing with this system for a few weeks now, and the fun still hasn't stopped.  What really hooked my son first off with the Kinect for the XBox 360 was the fact that the amount of interaction you get to have with the system, not to mention the games themselves, far exceeds what we were doing before.  I mean, the XBox 360 is a great system, and playing Star Wars Lego until our eyes glaze over is fine, if you're trying to unlock a bunch of things in the game, but that sort of fun can only go so far, right?  What my son is the biggest fan of is the fact that he's been able to unlock certain achievements in the Kinect games that let him add "flavor" to his avatar.  I mean, since you have the option of having your avatar actually playing the games that you're moving around in with the Kinect, you want your digital self to look cool, right?  Well... my avatar certainly looks like me, but something tells me I need a bit more flair.  I'll be working on that.  In the meantime, find out more about the Kinect for the XBox 360 at kinect.me



 
01/20/2011 2:24PM
More Fun With The Kinect For The XBox 360
Please Enter Your Comments Below
01/25/2011 5:33AM
Monex
...........................Microsofts biggest selling point when it comes to Kinect is that its a completely controller-free system -- not a single button is necessary to interact with its games. But when Kinect was first being designed inside Microsoft both Rare and Peter Molyneux werent convinced such a system could work... We were absolutely adamant that we needed a button something with haptic feedback that would initiate an action said Rare creative director George Andreas to Edge magazine via recalling his first time seeing the Kinect technology.
01/25/2011 1:33PM
Monex
.....................Microsofts biggest selling point when it comes to Kinect is that its a completely controller-free system -- not a single button is necessary to interact with its games. But when Kinect was first being designed inside Microsoft both Rare and Peter Molyneux werent convinced such a system could work... We were absolutely adamant that we needed a button something with haptic feedback that would initiate an action said Rare creative director George Andreas to Edge magazine via recalling his first time seeing the Kinect technology.
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